tl;dr fixed shit
- fixed the doors
rename tool didn't rename shit so both resupplies' doors shared entity names. fixed that.
- fixed hell exit teleports lodging people in ceilings
- fixed hell entry teleport hitbox
turns out point_push with a negative force doesn't pull players off of the ground until they jump.
- hell entry teleport now puts teams in separate positions
players will no longer get stuck on eachother
- fixed players getting stuck in the resupply warps
had a janky trigger setup, oops. this is what i get for making most of this map past many, many midnights
- opened up middle building and expanded middle a bit
- added some cover around tomb area
- added small team battlements
- added tf_glow to ghost that changes colour based on team ownership of flag
- improved lighting