ctf_charon b3

Ghostly Neutral CTF!

  1. beta!


    - changed name from ctf_holyfuckaghost to ctf_charon
    - separated team hell warps
    - tweaked clipping in hell
    - fixed env_shakes not affecting airborne players
    - added unique machine sequence for round-ending capture
    had to squish the timings because you can't extend humiliation time or delay the win at all. please appreciate the hours i wasted testing possible workarounds for this that went nowhere
    - adjusted sewers
    - cleaned up the flag logic a bit
    - clipped doorframes
    - manually clipped computers
    vphys was a bit off and had a few bits you could get caught on
    - visleaf optimisation
    - added cubemaps
    - Secret Mystery Addition ;)
    - art pass!

    BLU Manor Assets: Krazy
    Extol Assets: Yrrzy
    Spytech Disc Racks, Catlamp: ASG
    Halloween Resupply Locker: DatGmann, Blaholtzen
    Dev2 Textures: Skylark
    Frontline! Assets: Badgerpig, Bapaul, Chaofanatic, Colteh, Donhonk, Hyperchaotix, Neodement, Populus, Retro, Ryan, SediSocks, Sky, Square, Vap, Void, Zobot
    Generic Industrial Sign Packs: Urban
    Danger: Warning Sign Pack: Ravidge

    if i've missed some credits, let me know!


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