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Cryogenic A5

"The Ultimate in KoTH Terror"

The Control Point is the warmest place to fight...

In the cold barren wastelands of the arctic, Red and Blu's "Research Stations" (Disguised Super Weapon Factory & Abdominal Snowman Orphanage) have somehow stumbled across an ancient UFO that somehow was beneath the ice of their bases this entire time! Somehow it didn't go noticed at all during construction! At all! (Seriously? Are you kidding? Who do the Mann brothers hire to build these structures? And they couldn't even see THE GIANT UFO BENEATH THE ICE?)

Now, in regular fashion, both Red and Blu teams fight over it! But unknown to both of them, something horrifying, sinister, and mildly gross hides beneath the shadows, birthed from the crashed remains... But! Sorry! we're not to that act yet. So the only way chests will get blown open and heads will split (without the whole, teeth part.) is through bullets and bombs!

My First Map, inspired by the 1982 movie, The Thing! I set out to make Cyrogenic a fun, open koth map!

[CURRENTLY UNDERGOING CONSTRUCTION, THIS IS A VERY EARLY BUILD]

Credit to Dr.Face for his Slender Arctic Models and Textures!


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Author
pk.pseudo
Downloads
657
Views
657
First release
Last update
Category
King of the Hill

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Latest updates

  1. Alpha 5

    What's New - FIXED BLU-SIDE WELL DOOR (for some reason I used the filter_blu prefab well door instead of using one without a filter? Idk. It should work for Red team now.)
  2. Alpha 4

    What's New -New route connection from Well-Door lobby to catwalk room -Expanded one-way ice route -Detailed flank medium (changed from full) health-pack room to feature: "Where do you think he was going?" "Anywhere but here." -Added death-pit...
  3. Alpha 3

    What’s new: -Mid, Mid to Spawn, and Spawn have all been GREATLY revamped for the purpose of reducing how long it takes to get to mid from spawn, and to have fun fighting spaces instead of chokey room after chokey room. -Cut the underground Ice...