If you have a "koth_cruise_b1" in your files already, it's an old version I like to refer to as "Alpha 11.5". Anyway, here's the changelog!
"That texture application makes zero sense whatsoever."
-Started artpass phase
- Added barbed wire fences to the sides of each team's garage path. Be careful around the top, that barbed wire is gonna hurt!
- Added a few more custom textures and props.
- Added an additional resupply cabinet to each team's spawnroom
- Changed the skybox to sky_well_01. May change back if not wanted
- Turned a few brush from a func_brush entity to a normal batch of brushes so stickies would stick to them
- Fixed much of the wonky geometry
- Reworked spawnrooms. They are now more open and less over-scaled.
- Reduce the large healthkit near mid to a medium healthkit
- Reduced some large sight lines by adding some random detailing. Will expand upon this further in B2
- Removed the random clipping and platform next to each team's lower exit.
- Many of the Tom Cruise cutouts have exited the main facility and are waiting outside. They seem to be planning and regrouping for something.