Problems noticed during a6b playtest:
Red still not gaining enough ground for defending
Blu constantly able to flank Red, making red defenses useless
Walk times from spawn may be affecting how areas are held and gained
a6c update:
General...
Problems noticed in the play test:
Confusing routing, perhaps even way too many routes, some routes just go beyond the cart path instead of flowing players back into it
Teams feeling scattered, can't effectively group up in fights
General...
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