cp_woodgrant

cp_woodgrant A5

-Detailed as much as I could
-some clipping
-That's 'bout it
-Basically merged 2 of the routes from mid to courtyard into a more open indoor space
-right-side route to courtyard now leads to a very slight height advantage and also exits in a different direction
-Changed layout of spawnroom to face the opposite way and show your options more obviously
-Added a one-way window to the spawnrooms
-Lowered cap times on all points by just one second
-a tiny bit of detailing on mid
-Widened up both last's offense balcony and the walkway to it
-added some more health & ammo
-Widened several doorways
-Added a few one-way windows around the map
-Added a new flank from mid to transition area
-lowered cap time on mid from 11 seconds to 9
-lowered cap time on last from 6 seconds to 5
-small amount of artpassing on mid building
-improved displacements
-new health & ammo at last
-new ammo right at the outskirts of mid
-lowered respawn times
-Made last slightly larger
-flipped structure that last resides in so that the wall faces defense spawn
-Changed right side route to last
-Removed sniper balcony at mid (There was already plenty of sniping spots, anyway)
-nobuilded some roofs
-Packed custom rocks this time

PS- I am aware that some of the roofs are see-through, this is due to the way that I set up the skyboxes. Ordinarily I would fix this, but since I have to redo the skyboxes later anyway, I'm leaving them for now in the interest of time.