cp_urban_legend

cp_urban_legend a3a

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cp_urban_legend a3a

A rotationaly symmetrical 5cp map set in a city

My First Map! :)

Hey guys,

I've just pumped out the first version of my 1st map. I would love some feedback! <3

About the map:
My map has a wide open mid, with spawns that don't move until you cap 2nd. Second takes a bit from cp_glassworks, but it's more flattened out with a flank behind it, and last, well I just kind of pulled that out of my butt.

Pictures:
(as of a3a)


Mid:
2016-02-29_00004.jpg

2016-02-29_00006.jpg

2016-02-28_00001.jpg
2016-02-28_00003.jpg


Second:
2016-02-28_00004.jpg

2016-02-29_00001.jpg

2016-02-29_00002.jpg


Last:
2016-02-28_00007.jpg


Overview:
2016-02-29_00005.jpg


2016-02-26_00001_zps21zdvlr1.jpg
Author
WombatSauce
Downloads
621
Views
621
First release
Last update
Category
Symmetrical CP
Rating
0.00 star(s) 0 ratings

More downloads from WombatSauce

Latest updates

  1. Quick 'lil clipping fix

    Just fixed a clipping issue at mid, and a gap at new houses at 2nd.
  2. Shrinky-Dink

    Patch Notes: Shrunk down mid, changing this map (in my opinion) from unplayable big to just big (18 second walk time for solider spawn to mid point.) Added a hut at each second with a one way door Fixed a clipping bug with the mid buildings...
  3. A2 HYPE!!!!!!!!!!!

    Patch Notes: Added a neat-o tower above mid Fixed blu's forward spawn door not working Added buildings to the walls around the 2nds and lasts optimized Improved lighting (brighter and better phantom lights) increased the height of the mid...