After 2 months of testing and work... We have now got TYRO STATION !

NEW:

* This map is now usable in CS:S, TF2, GMOD
* Minor Layout and texture changes
* New rooms added
* Nav file edited and put in the zip file.
* The admin room has it's own armoury
*Admin control console has more features!!

Garrys mod and CS:S ONLY

*Security forcefeilds will strip you all of your weapons (Admin can switch this on/off in the admin room)
*3 more camera controls added.
For the music room, name a wav file "music.wav" then put it in /sounds/tyro_station/music

fixes in the update:
*the untested logic elements
*new control points to find and capture.
*music room Logic fixed (example music file included in zip)

--------------------------------------------------
The control point locations are:
1. Applebucks (default:Red)
2. Train Station
3. Security office portal
4. Luna's Room
5. Celestia's Corridor (Beware of random crusher activation)
(WARNING! The admin room random crusher timer is activated when Celestia's Corridor CP is captured)
Final. Admin room Door. (Beware of random crusher activation)
This update fixes a few logic errors and adds a new area to explore.

For the music room, name a wav file "music.wav" then put it in /sounds/tyro_station/

(TF2)

New:
There a now 3 control points instead of one.
*Applebucks (1st)
*the train Station (Power required) (2nd)
*Room through the mirror at the Security Office.(last)
-------------------------------------------------------------------------------------------------------------
(Garrys Mod)

NEW:
*There are now weapon strippers on all the entrances to the station.
*Admin room has it's security cameras working
*Admin can toggle a few of the traps and the toggle the weapon stripper forcefeilds from the admin room console.
This update:

*new minor layout change on the platform.

*texture changes

*Found a glitch with the power breaker logic. when the power is turned on, the green "Push to Close" being pressed again will set the power warning klaxon off.
So to solve this annoying glitch, the power room will electrified after 0.25 seconds after the power is restored to prevent players activating the klaxon glitch.
*a few brush fixes and various layout changes.
I've given up on the logic_compare and put it back as it was.

Anyway, this version has a few new things and a few tweaks here and there.

Signal reset has a minor bug. I'm fixing that now.
I'm currently attempting to get the admin reset to not re enable the normal signal reset when the power is off using logic_compare.

It's giving me a load of grief!
374474_1.jpg


VMF Source: https://www.dropbox.com/s/9zev99a5l5jnc6m/tyro_station_remake_a3point1.vmf?dl=0
qrcode.com.png
This update fixes a few bugs and adds something new.
UPDATE:

*A loads of fixed logic problems
*Easter eggs work perfectly (can you find them all?)
*Traps near Security office work perfectly. (controls in the security office..)
*changed access to spawn rooms and added a resupply area in the station building for both teams.