cp_turfwar72

72hr cp_turfwar72 a1a

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

72hr cp_turfwar72 a1a

King of the Hill gameplay but with multiple, randomly picked, points

A few 72 hour contest/jams ago I started working on an idea of a KOTH map with multiple control points. The idea is simple, a point is picked at random at the start to be the active point. If one team (say Red) captures the active point, then their time starts going down like on a KOTH map. If the other team (Blu in this case) captures a owned control point, the previous owner's (Red) KOTH timer stops counting down and a new point is picked to fight over.

I've messed around with this idea for a while and have finally gotten all of the logic to work correctly for this jam. The map layout on the other hand, I don't have much faith in. Previous attempts for this idea used a Triangle design BUT for this jam, I tried a design inspired by Standin. I feel that this is really the direction to go with this idea but I'm still pretty bad at making maps but I do feel that this is a big improvement on the randomized points idea I've been working on.
Author
MegapiemanPHD
Downloads
321
Views
321
First release
Last update
Category
Capture Points
Rating
0.00 star(s) 0 ratings

More downloads from MegapiemanPHD

Latest updates

  1. reupload

    -re-uploaded the map due to the site download bug