cp_tungsten

cp_tungsten a10

Ramp now go all the way
Added a small healthkit outside of blu spawn tucked away in the rocks
Properly illuminated the building that is blus back route
Pushed the rock formation at the outlet of blus backroute further into the wall to make space
Cave entrance to A-house is reworked
Change the texture of the little platform thing outside of A-house to wood
Resup Cart:
Moves slower (333 -> 250)
Makes noise as a minecart should
Raised the path_track loop
Raised window in Red B-house so snipers can't stand on a tele to get a busted sightline
Resup Minecart:
Goes otherway around the track
Dispenser level increased from 1 -> 3
Improved collision so it doesn't get stuck when players stand on it sometimes (hopefully)
Removed some geometry on the roof of B
Reduced the length of the hole path in B
Reworked flank B-house
Extended a woodfence to block a sightline
Added a ramp upto the little ledge outside of red last spawn + a small health and medium ammo
Widened red's right door into A-house
Modified blu spawn
Modified the back path of blu spawn to lead to the same area as the main path
Modified the broken wall path to now be a full cave
Removed small ammo pack in A-house
Added a medium ammopack in A-house
Removed the snow wall and added a func_respawnroomvisualizer to the conveyerbelt drop
Hopefully fixed the resup minecart collision
Removed a sightline created from the stone slope
Fixed some Z-fighting
removed the triangle
added some more pickups located on the top path way into the A-point house
made a ramp a long the top path into the A-point house stretch from wall-to-wall
removed clipping ontop of the window outcrop structure of A-point house
shortened the wall on the A-point house to help signify that it is scalable
modified displacement at bottom of drop to prevent stuckage
modifed the rock stairs down the drop to hide a sightline
extended the prop fence to provide a bit more cover on the plateue
added light into blu spawn
change texture of glass of the angled building to make it less non-existent
modified the displacement of gravel at the drop to prevent stuckage
reduced starting time from 360 to 300
increased time granted from capping A from 200 to 250
added a player-clip trimp ramp off of the rock at blu spawn
textured blu second spawn doors to be regular metal and added doors that hide them
Fixed red's last doors not shutting upon opening
reduced amount of time given for capping A from 300s to 200s

"Pulled" blu's starting spawn further along the map to reduce overall walktime to A
Upgraded an ammopack from medium to full
Healing cart no longer crushes, dispenser_touch_trigger is larger, angle of launch is lower
fixed minor (note definielty not minor) oversight of respawn brushes in reds second spawn being trigger-teleports instead
added respawn brushes to where they need to be
added some pickups near entrance to A-house
illuminated blu forward spawn, the spiral-flank and right red entrance at A-house
rerouted spiral-flank to lead into A-house rather than outside of it
upgraded the health kit beneath A-house to a full and relocated it
added a crate prop in A-house to hide a sightline
shrunk left red-entrance into A-house to hide a sightline