cp_Pika

cp_Pika B3

Changes:

Mid layout

Textures, detail, and lighting

Soldier perch hopefully more clear

2nd point has new platform for defenders as a well as a new shape next to the point for protecting sightlines and helping defenders

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Pika_A13 Changes:
- The train on last against the wall has been replaced by a platform for better vision of the right window and lower area from point.

- Big door area on second has been changed geometrically to hopefully create more interesting fights as well as remove some concrete textures.

- Mid has a small crate to the right upon entering from the valley area for scouts to take high ground

- I replaced the dump truck on mid with concrete blocks because the dumptruck is hard to jump on
This is my first attempt at texturing a map of mine. Beyond the textures and some detailing here and there, the mid point rocks have been lowered, and the second point roof above forward spawn has been reshaped.
- Changed the theme of the map a bit (work in progress)

- Changed mid entirely cause I wanted to

- Made a few changes on second, the biggest being a larger roof extending above the forward spawn now. The bridge was lowered slightly and the second point capture area is smaller.

- Last point has some cover by the lower area now and the barriers next to the point were lowered

Have fun! Please keep me posted on any issues that arise.
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- Added small route between lobby and computer area towards last point

- Squished the whole map width-wise

- The wings of mid were changed to hopefully allow for more control of the area
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