cp_nukedtown

cp_nukedtown 5

- added more walls in between point 2 and 3 to make snipers not so good

- added a door for the blu sewer entrance so red cannot sneak attack them easily

- changed lights to be less yellow

- the back door way from the gunshop has been opened up a little so you don't need to crouch

- added walls in front of blu spawn ways to make it easier for blu to get out

- and most importantly the fridges now cannot be phased through
changed name into cp_nukedtown instead of cp_nukedtown_workinprogress
added new flank routes that go from the big wall near blu spawn to behind house, inside gun shop, and near entrance to townhall