- added more walls in between point 2 and 3 to make snipers not so good - added a door for the blu sewer entrance so red cannot sneak attack them easily - changed lights to be less yellow - the back door way from the gunshop has been opened up a little so you don't need to crouch - added walls in front of blu spawn ways to make it easier for blu to get out - and most importantly the fridges now cannot be phased through
right file
now bsp file
changed name into cp_nukedtown instead of cp_nukedtown_workinprogress
added new flank routes that go from the big wall near blu spawn to behind house, inside gun shop, and near entrance to townhall