- Alot of optimization
- Made it easier to tell which doors open and which don't
- Made the outside lighting a bit more warmer
- Added a 3dskybox
- Changed the ground texture of the outside area
- Added a bunch more clipping for some annoying spots
Last / Bases
- Added a small platform
- Changed the wall textures of last
- Changed the light tone for the spot lights
- Removed the shutter door that was connected to concrete (flank) in storage
- Added a bit more height variation on lobby
- Changed water texture
Second / Flanks / Choke
- Adjusted cap times
- Adjusted connector
- Made concrete smaller (in response to the door being gone)
- Removed the tiny door that was only there for details
- Replaced a prop with a wall instead
- Adjusted cap time
- Flipped the forward spawn, now it points the players to where they are supposed to go
- Removed the big slope and replaced it with a smaller one
- Added a platform from water/pipes into last (left flank)
- Moved lobby's stairs
- Added a window on the wall inside lobby
- decreased the width of storage and fixed the ceiling's height (right flank)
- Some extra detailing
Second / Entry points / Flanks
- Added a new entry point
- Optimized the entry points, mostly from second point
- Added a roof on top of cage
- Moved the medium health kit to middle's covers, along with a medium ammo pack
- Replaced full ammo pack with a small one
- Moar detailing and props
- Changed textures and increased brightness inside coffee room's room
- Added more cover, all of them to destroy nasty sightlines
- Made middle's stone look less thin
(Might start working on the 3d skybox for the next version)
- Added alot more details
- Increased brightness of everything, again.
- Increased skybox size, this only affects second point.
- More props for visuals and cover.
- Replaced/Removed a few custom props for file size.
Last point / Base(s)
- Moved the last point upwards.
- Removed main shutter door (it's memories still stays in lobby)
- Added a wall from storage wall to the spiral in lobby.
- Increased the size of the entry door to water (Left flank)
- Forgot to put light props inside the spawns. :^(
- "Fixed" the spawn doors.
Second point / Flanks / Chokes
- Made concrete just alittle bit smaller.
- Added a wall inside cage (That house beside second point)
- Fixed the rebars on choke, now everything can shoot trough it.
- Decreased the width of the stairs around the flanks.
- Covered up the hole in cage close to the point.
- Removed some crates and moved the wall alittle bit inwards
- Removed lobby window and added a wall where the platform was
- Changed the light-tone around lobby, pipes and last
- Added more props
- Increased brightness of spot lights
- Increased the size of storage door from lobby
- Changed and applied textures
- Changed the soundscape
- Moar textures
- Removed the truck between the rock and the point
- Moved the covers around choke
- Changed the light-tone of the sun
- Added a big sign for the bases :^)
Concrete/flank + Middle
- Added forklift
- Added "Coffee room"
- Changed light-tone
- Added more lights, aswell as increased brightness
- Detailed forward spawn
- Added more textures
- Added some milk crates so non-jumping classes can jump up to the hut (Non-jumping classes still can't get up to the containers)
- Moved left flank's door and added space for the door
- Added more cover, removed some of the pointless covers that didn't help much >:^(
- Increased the size of storage's shutter door (right flank)
- Killed a nasty sightline from right spawn door to left flank
Flanks + Connectors
- Increased brightness at storage
- Replaced textures and added overlays to the wall
- Opened the right door of concrete and added props to not confuse players for mistaking it as a door that opens
Outside + Second
- Removed the ceiling between choke and second
- Decreased the height between second and choke
- Added concrete walls as cover instead of wodden supports
- Redesigned the point itself, there's now slopes going up to it on both sides with extra cover
- Killed certain sightlines
- Added a bunch more props, replaced the rocks with a tree, a concrete wall and a better rock model
- Increased the brightness of the light_env from 350 to 500
- Added Env_sun entity, there's now a sun in the skybox :^)
- Replaced the table saw with bricks + a tarpet on the top
- Opened up the ceiling at the very middle of it
- Put up the height of the containers just alittle
- Killed a veeery nasty sightline from choke to middle
- Moved the huts alittle bit
- Increased the brightness of middle
- Added wooden support for middle
- Removed the lights hanging from the ceiling
- Increased the ceiling of middle and second
- Added some more playerclips
- Added soundscapes around the map
- Added more textures
- Increased the brightness of certain light_spots
Planning on moving to beta version for next version, or after A5.