cp_michael

cp_michael a8c

* Slightly lowered the 2nd cap point
* Widened the doorway on the new high ground to 2nd
* Reduced high ground at mid
* Compressed mid and 2nd some more
* Lowered mid point
* Removed water at mid
* Removed health and ammo packs from under the mid point
* Changed the left rollout to end on even ground
* Slightly moved the 2nd forward spawn
* Added pillars to last for more cover

a6_experimental pics:
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* Removed the catwalk on 2nd
* Extended the lamp wire on last
* Added some glass to the top section of the last cap
* Expanded Gate 1 at last
* Added some cover to 2nd
* Added some high ground in the main choke at mid
* Moved the spawn door closest to Gate 5 at last
* Made mid smaller again
* Made 2nd less wide along with the routes to it from last
* Added another route to 2nd with high ground
* Moved some health and ammo packs around
* Widened the main ramp on 2nd
* Changed the full ammo pack on mid to a medium
* Moved the initial spawns to better spots
* Fixed the old air vent route not being closed all the way
* Added a window to see the last point from spawn
* Adjusted cap times to match official maps
* Added signs in various places
* Moved the route to the main choke via 2nd to the left
* Removed the mysterious ramp
* Removed the rain for now
Played a 6s pug with some friends and made these changes:
* Moved the last point to behind the trains
* Added a building around the point a la Metalworks
* Adjusted the entrances to last
* Changed the cover on last
* Added HDR
* Added spectator cams
* Added light daytime rain
* Added soundscapes
* Moved 2nd on top of the building
* Removed a small wall on 2nd
* Made the ramps on the 2nd flank less clunky
* Fixed the door at the 2nd point forward spawn
* Made the water smaller
* Blocked off the vent route
* Added a way to access the crates more easily
* Changed the highest mid catwalk to not cross the choke
* Added particles inside the spire at mid

a5 pics:
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* Added an airvent between the two main routes between mid and 2nd
* Added nobuild to some high up areas
* Raised the height of the lower doorway in the connector leading to last
* Fixed the door at the 2nd forward spawn
* Removed one of the catwalks at mid
* Added boxes next to the crates at mid
* Combined two of the routes to 2nd
* Made one of the catwalks smaller
* Added some catwalks to mid and one to 2nd
* Removed the crates by the left rollout at mid
* Added a ring catwalk around the spire
* Made the capture zones larger
* Removed several doorways to create more space
* Made the area below mid less cramped
* Added connectors between some of the different routes
* Reworked last a little

a4b pics:
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