cp_mcmurdo

cp_mcmurdo a3

a3, 3cp! (3-ception!?)

Changes include
-changed to 3cp
-added some things to make bases look a tad nicer
-changed some things
-thought of stuff
-now have a good idea of what I want to do for a4

Things I am going to want to do for a4:
-update screenshots
-change upper mid floor (whaaaaa)
-spectator cameras, cant believe i forgot
-fully implement the new gamemode
-think of a title
-more stuff
-more things to think of
a2a: Hey! there has already been an a2!

Updates:
-Fiddled with lighting, now darker to fit the theme of abandoned research facility recently inhabited by RED and BLU
-Fixed invisible stairs
-Thought of title for a2a
-More (maybe)
Update a2: Electric Boogaloo

Changes include:

-Clipped some stairs i missed
-got told to clip using blockbullets (so i did)
-added railings
-changes op attacking balcony to neutral balcony (equally accessable by either team)
-fiddled with pickups
-added sneaky trick jump to get to neutral balcony
-added window in cylinder room over cap room
-changed room off point to go up to attacking balcony
-added sign on big crate stack so demomen can charge up it
-moved connector crate stack under balcony
-logic bugfixing (ALOT)
-made it so when capping the timer stops (to aviod annoying switching when about to cap)
-quite possibly more
-changed 2 side connector rooms (slightly)
-added (broken) tape around point to signify cap area

Things to do:
-Adjust respawn times and make it so defending team has longer respawn time
-more bugfixing probably
-fix tape around point

cp_mcmurdo_a20001.jpg
cp_mcmurdo_a20002.jpg
cp_mcmurdo_a20003.jpg
cp_mcmurdo_a20004.jpg
cp_mcmurdo_a20005.jpg

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Welcome to......... A1!!! (The playable version)

Changes are:
-Created the gamemode
-clipped stairs
-other stuff maybe
Updated to Pre3
Changes include:
Added signs (yay!)
Added lighting (yay!)
reduced pickups (yay?)
Other stuff probably (yay?)

Some screenies:
cp_mcmurdo_pre30000.jpg
cp_mcmurdo_pre30001.jpg
cp_mcmurdo_pre30002.jpg
cp_mcmurdo_pre30003.jpg
cp_mcmurdo_pre30005.jpg
cp_mcmurdo_pre30006.jpg
cp_mcmurdo_pre30007.jpg
Changes:
-remade room off last (still needs a bit of work)
-removed a couple supply crates on last
-changed the textures on the pillars on last
-moved red resupply locker to match blu's
-made side door bigger
-obstructed a big sightline
-made mid roof slightly higher (no longer need to jump)
-lowered cylinders
-added steps to mid outside pickups
-possibly others

Things to fix:
-top mid hp and ammo are below the floor (may just remove them anyways)
-add lighting
-have less pickups
-add signs
-weaken attacking battlement
-make even less jumping / crouching required
-possibly others