cp_gravelbine

cp_gravelbine a11

Mid​

  • Side route to mid overhauled;
  • Mid medium health-pack removed;
  • Main routes building got taller and re-textured;
  • Shutters route removed;

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Lobby​

  • Upper route made wider;
  • Added a medium health-pack to upped route;
  • Entire lobby pushed in closer together;
  • Last entrance shack removed;
  • Right most from from spawn is made big able to be rocket jumped through;
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Last​

  • Right most high-ground entrance to last:
    • Is bigger;
    • Stairs are concave;
    • Is flatter;
  • Some boxes moved;
  • Last entrance rooms merged;
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- Lobby changes
- Fewer Healthpacks
- Doorways now have more room around the edges so you are less likely to take splash

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- Pick ups In Main moved into lobby
- Medium Pack is now a Full
- Main now has a window and some height variation inspired by Badwater

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- Flank Tunnel has a higher ceiling
- Flank Exit is more spacious to make it harder to get damaged by splash

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- You can nolonger spam over Bricks

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- Fixed respawn times
- And other changes
- Mid tweaks

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- Flank got a new entrance

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- Dropdown is now removed

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- Lobby more open

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- Mid windows no longer one way

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- Shutters simplified

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- Less cover on last for attackers

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(Goal of making the map less hide and seek)

- Spawn is longer and the spawning platform is raised off the floor

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- And other changes

Attachments

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- Last is given high ground

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- Out of bounds fixed up

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- The doorway to shutters is blocked off now

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- Cluster fuck room changes

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- All medium ammo pickups are raised off the floor

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(this is to prevent the metal from getting blocked by teleporters)


- Spawn doors made larger

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- Balcony room changes

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Attachments

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- Flank route changes

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- Small mid changes

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(turbines moved lower into the ground)


- Mid route changes

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- Vent changes

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- Lobby changes

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(notably, skybox raised and pickups moved)


- Last entrance changes

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- Signs added to the map

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- Other minor changes

(mainly capture times for mid lowered by 2 seconds and last by 1 second)
- Restructured Mid

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- Side Route changes

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- Lobby open to the Sky

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- Middle Doorway to Last changed

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- Filler changes

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- New high ground at mid with stairs
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- New type vents
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- Boxes on mid cap are now a ledge with a slope
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- Sun now isn't pointing straight down
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- Last side flank got moved closer and gave it high ground
- Blocked out corner
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- Main entrance to Lobby is wider now
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- Main entrance to last is wider
- Mini health moved closer to attackers
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- Spawn doors open faster
- Tunnel's columns are clipped now
- Last cap time lowered
- And other changes
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- Map got renamed from cp_turbine to cp_gravelbine to separate it from turbine

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- Mid opened up to the sky
- There is a shack in front of the "crates" to block nasty sightline
- Mid is bigger
- 2 fewer turbines
- Bigger slope to point
- Slope to crates is on the opposite side now

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- There are shutters now that connect to lobby twice

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- Vents removed

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- Flank route is higher

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- New third entrance to last

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- Last has less cover

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- Pickups moved

- The anti hdr blindness prefab was added but might need adjustment

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- And other changes
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- mid tweaked

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- forward spawns removed with their routes

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- the area where you prepare to push into last is now a lobby with the top connecting to vents

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- last is higher and lower and has changed entrances

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- spawn doors are facing outward

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- pickups near lobby moved

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- cubby got removed and the pack got moved to the side route

- fixed the props not being solid
- fixed there not being any respawn room visualizers
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- mid redone

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- vents have a lobby and a fan

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- height variation adjusted

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- fixed spawns

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- added more pickups

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-2 new routes added that are both for the same room
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- pickups moved

- and other changes