cp_dawn a3

An unfinished, unpolished attack defense map. (And now abanadoned.)

  1. Hooooo boy!! Another MAJOR map rework!

    Uncle Gandhi
    20180819222859_1.jpg
    Welp, here come another MAJOR update to the map!! This time the oldest parts of the first control point that have been in the map since I created it have been TOTALLY REWORKED!!! I'll try to jot out patch notes but it's gonna be missing a lot, I made huge changes!! Here are some screenshots too.

    Update log:
    -This update has been heavily focused on reducing the insane vertical scaling on Dawn to make for a more fun, less drawn-out and stringy combat environment, while still allowing for plenty of breathing room.

    -Lowered the height of the crane overarching Point A from ~448hu to 320hu.
    -Removed ladder and access to the attic in the carshop, and also removed the shaft that allowed BLU to easily get onto the roof of the large sniper barn before Point A.
    -Lowered the height of said barn by ~150+hu. Also changed incline to be sloping towards the defenders to prevent camping, and allow the defense a fair chance to eliminate offensive buildup. Now only accessible by explosive jumping/etc, or by using the crane.
    -Sealed lower room of said barn to be inaccessible.
    -Sealed upper room of said barn, and added a window with an opening for snipers.
    -Added a ladder for better, more reliable access to said barn.
    -Replaced messy brushwork that acted as a terrible choke point with shipping containers and a ladder, designed in a unique shape to offer an advantage to whomever chooses to take leverage.
    -Sealed off cliff on side of map.
    -Added a canopy over Point A. Mostly just d├ęcor, but may provide a little cover.
    -Removed a ladder that unfairly gave the attacking team a crazy high ground. Hole now only accessible via explosive jump/etc.
    -Added a ladder over a stack of crate leading into Point B.
    -Added new area portals to red's initial spawn room, and the hallway to the right leading into the Point C building.
    -Removed stairs leading to a deck circling point C. Lowered said deck so stairs are not required. This will increase combat comfortability.
    -Added a new thick wall to allow deck to pushed more towards the center of the room.
    -Removed cross-catwalk overarching the room.
    -Added a little more cover near the final defender's spawn.
    -Fixed BLU being able to enter RED final spawn when door was held open.
    -Added some new crates and shipping containers to the floor of Point C for some interesting cover.
    -Added a couple new health and ammo packs to point C.

    Now... for the screenshots! 20180819222841_1.jpg 20180819222859_1.jpg 20180819222912_1.jpg 20180819222920_1.jpg 20180819222928_1.jpg 20180819222936_1.jpg 20180819222943_1.jpg
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