cp_confined A2

Very small scale 2CP A/D map

  1. A2 - Last and Lobby redone


    • Axed everything from lobby to RED spawn, allowing me to re-invent how last played out
    • Raised the first capture point to allow reds to be more protected against spam on the point
    • Decreased the respawn wave time for RED after BLU has capped first, allowing reds to have more footing on last.
    • Added the missing visulizer at BLU spawn.
    • Changed the clipping on railings to allow rockets to pass through
    • Removed the truck between Tower and 1st point for the time...