cp_confined is a 2cp A/D map that takes a mix from gorge and mountain lab to create an interesting map layout.
My main goal for this map is to make a playable and balanced map with using the least amount of map space possible to keep the file size low and the game-play intense.
Main areas I am looking for feedback at currently
- Transition lobby building between first and last CP's
- Final capture point layout
- The tower by first CP.