cp_chaoscanyon

cp_chaoscanyon b6

- Changed spawn room layouts for A, B, and C
- Added second spawn door for C
- Opened C a bit more and added side routes back to spawn
- Made the connecter area between A and C a bit wider
- B now takes 1 less second to cap
- Made A point visually more distinct
- New directional signage in spots
- Gave the points capture names
- New skybox and new lighting
- Added route to B pint that leads to A point route
- Added some signage
- Redesigned C point
- Added new entrance to C route from B
- Added slight buffer to B spawn doors.
- New B point
- Changed some routing between B and C
- Changed some routing between B between A to better telegraph a flank route
- Changed C point to favor attackers from B more
- Added prop jump to A
- Added new cover to C
- Added a second spawn exit for A spawn
- Changed geo on A point
- Added slight flank route to A and B connector
- Made B point spawn slightly further away from cap zone
- Shortened the map a bit
- Added unique color-coded theming to the bases
- Made it so demos and spam inside of B's windows
- Changed theme to alpine
- Added cover to some areas
- Changed skybox to a different hl2 skybox
- Added some of stiffy's tree props
Fixed spawn issue
- Fixed respawn lockers
- Changed routes between A <-> B
- Changed routes between B <-> C
- Redesigned point A
- Changed spawn location at point C
- Added more signage
- Added more pickups