cp_cardboard

cp_cardboard a3

+forward spawn
+covers
+reworked flank to point B
After thinking about the health pack distribution, I decided to add one more pair of health pack and ammo

also the wood is now concrete
added small health pack in the house of the flank route to point B.

Aesthetics in B.

signs are now dynamic.

thats about it.
wtf didnt upload the map
Title Says All

To be specific:
Layout and Logic:
The bridge in front of A is now shorter
Right flank route that goes to A now takes longer to go.
Control points are bigger and B takes less time to cap
Added a temporary prop to block red team from going into the cave flank room before A is capped. The prop will break when A is taken.
Train does not push players into the tunnel anymore.
Added paint under the health packs. Because I didnt put them in, players assumed that there are 0 health packs.

will add forward spawn if Berry complains required

Aesthetics:
Added Mountain
Added the top section of the rocket
Added some useless buildings

Optimization:
Added areaportals
Added skybox walls to completely separate the area where point A is from the area where point B is.
result: Extreme frame drop
to do: optimize better
added version string
added some stickers around the capture point to show capture area.