-Scaled down the height of buildings from B through C
-Heavily cleaned up the underside of the map
-Made most non-visible textures nodraw
-Added a smidge of cover to C
-Overhauled lighting for the map in general
-Added Areaportals for slight optimization
-Made some minor layout changes, primarily around A and some of its surrounding buildings
-Added another flank towards A to hopefully combat a strong sentry spot
-Rebuilt cubemaps
-Added some basic soundscapes
-Filled out some areas a bit with props
-Added a ferris wheel, for funsies!