This map uses the 5CP gamemode. The (lightly) birdhouse-inspired geometry features high verticality and deep flanks.
Unorthodox features of note:
I have played TF2 for thousands of hours, and fiddled with .bsp map editors for at least another thousand. That being said, this is the first map I've ever taken to playtesting in TF2.
- Badlands-style forward resupply
- Non-standard round timer settings