Team Fortress 2

Team Fortress 2

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Amplitude
   
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131.331 MB
Feb 13, 2021 @ 8:16am
Feb 13, 2021 @ 2:48pm
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Amplitude

Description
Hey everyone! It has been almost 4 years since I have released a map, so why not now?

Before I go on, I need to stress how this is not 100% finished, there a few areas with shadow, texture, lighting issues etc. However, they are very minimal, and will look to sorting them out in the near future. I have decided to launch this map now since I have got another map in progress and I want to see how you guys as a community with react to this sort of map design *hint hint*

So here are a few main points for this map:

* This is a basic control point map with a small twist.
* There are 5 main points and 2 addition points (one for each team) which unlocks when the opposing team captures the middle (A) point.
* These addition points are located in the basement of each team. These points are not required to be captured to help win the game however are there to cause a “radiation leak” in that teams last point.
* The radiation leak lasts for 12 seconds and causes damage to those in proximity of the reactor (both teams can be damaged) Once the 12 seconds are up the additional point is locked until 30 seconds has passed then it is capturable again.
* Barricades with rise from the floor and progress with the movement of the game. The last points are also protected with one time use sentries, that once are destroyed cannot be used again.
(This is confusing to word but once you see and have a go yourself, you will understand 😉)

Additional info:

* The file contains a pre-generated NAV mesh for playing with bots, however the bots are unable to capture the basement points due to bugs that can occur with it.
* All custom textures have been designed by me including the new HUD
* The Health and Ammo kit quantity is this:

Health kits:
Small: 6
Medium: 0
Full: 4

Ammo kits:
Small: 2
Medium: 2
Full: 6
These amounts will be changing when the final release comes out

And finally, please do not be scared to ask questions, leave feedback, rate the map. All this will help to progress this map and future maps I design.

Any problems please let me know 😊

Many thanks everyone, Dan

Dropbox: https://www.dropbox.com/s/tvp7nndf75jr9nf/cp_amplitude.bsp?dl=0
Popular Discussions View All (2)
2
Feb 17, 2021 @ 2:14pm
PINNED: Suggestions?
DanMann
2
Feb 13, 2021 @ 2:09pm
PINNED: Issues / In-game Problems
DanMann
9 Comments
idk Jun 28, 2022 @ 7:30pm 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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sir gawk mbe Feb 22, 2021 @ 6:58am 
cp_2fortonsteroids
Tomi131pl Feb 21, 2021 @ 9:43am 
givw one medium medkid
CesarBendy1 Feb 18, 2021 @ 5:27pm 
2fort 2.0?
Zahnrad Feb 15, 2021 @ 9:10pm 
I'm a huge sucker for rain maps.
Pandue Feb 15, 2021 @ 1:27am 
good
Pie Pigeon Feb 14, 2021 @ 11:50pm 
I feel like this could easily be halloweenafied
TheGhostThatWas Feb 14, 2021 @ 5:41pm 
Just from the renders, the layout looks like 2Fort, but potentially good. I'd recommend adding some cover to the mid area with the bridge though
Annoying Heavy Feb 14, 2021 @ 12:14pm 
The design of this map is astonishing! :steamhappy: