What's New?
  • Moved B into the water
  • Made some lights less bright
  • Minor changes
  • Detailing
Thanks to all the playtesters!
What's New?
  • Add Fence on B
  • Covered sight lines at C
  • Made sewer's on B more spacious
  • Improved Red's pre spawn area a bit
  • Detailing
Thanks to all the playtesters!
What's New?
  • Simplefied routes to C
  • Made sewer route to C not a sewer anymore
  • Blocked an odd sniper spot on B
  • Added railing in ex-sewer route
  • Moved a resupply cabinet in blu's forward spawn to be more obvious
  • Fixed func_respawnroom's in blu's first spawn
  • Areaportals!
  • Detailing
Whats New?
  • Added some arrows for Blu
  • Added some cover on last
  • Detailing
  • Minor changes
Thanks to all the playtesters!
What's New?
  • Redesigned last! (again!)
  • Added highground on B for blu
Thanks to all the playtesters!
Whats New?
  • Removed shutter door on C
  • Moved red final spawn a bit further away from C
  • Added nodraw box in silos
  • clipping
Thanks to all the playtesters!
Whats New?
  • Made the window on blue's spawn a one way window
  • Re-desingend last!
Thanks to all the playtesters!
Whats New?
  • Added 2 more resupply cabinets in blu's first spawn
  • Added new exit on blu's first spawn
  • Decreased red's respawntime when point a is capped
Thanks to all the playtesters!
Whats New?
  • Added new route to C
  • Raised Roof on C
  • Improved C's Red area
  • Blocked sightline near truck on B
  • Blocked a small hole on A
  • Added windows and see through doors on blu's first spawn
  • Made B more defendable
    -Added platform
    -Added Cover
  • Displacement work
Thanks to all the playtesters!
Whats New?
  • Replaced cheap water texture with a expensive one
  • Added cover in hallway to C
  • Added 3rd exit to blue first spawn
  • Added flank to B
  • Added Signs to cp's
  • Added spectator cameras
  • Minor changes
Thanks to all the playtesters!