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What's New?
Moved B into the water
Made some lights less bright
Minor changes
Detailing
Thanks to all the playtesters!
What's New?
Add Fence on B
Covered sight lines at C
Made sewer's on B more spacious
Improved Red's pre spawn area a bit
Detailing
Thanks to all the playtesters!
What's New?
Simplefied routes to C
Made sewer route to C not a sewer anymore
Blocked an odd sniper spot on B
Added railing in ex-sewer route
Moved a resupply cabinet in blu's forward spawn to be more obvious
Fixed func_respawnroom's in blu's first spawn
Areaportals!
Detailing
Whats New?
Added some arrows for Blu
Added some cover on last
Detailing
Minor changes
Thanks to all the playtesters!
What's New?
Redesigned last! (again!)
Added highground on B for blu
Thanks to all the playtesters!
Whats New?
Removed shutter door on C
Moved red final spawn a bit further away from C
Added nodraw box in silos
clipping
Thanks to all the playtesters!
Whats New?
Made the window on blue's spawn a one way window
Re-desingend last!
Thanks to all the playtesters!
Whats New?
Added 2 more resupply cabinets in blu's first spawn
Added new exit on blu's first spawn
Decreased red's respawntime when point a is capped
Thanks to all the playtesters!
Whats New?
Added new route to C
Raised Roof on C
Improved C's Red area
Blocked sightline near truck on B
Blocked a small hole on A
Added windows and see through doors on blu's first spawn
Made B more defendable
-Added platform
-Added Cover
Displacement work
Thanks to all the playtesters!
Whats New?
Replaced cheap water texture with a expensive one
Added cover in hallway to C
Added 3rd exit to blue first spawn
Added flank to B
Added Signs to cp's
Added spectator cameras
Minor changes
Thanks to all the playtesters!