Lotsa changes this time
  • Changed starting area: looks better and feels nicer to start in
  • added music to each event
  • added physics bottles and other small details to the map
  • increased difficulty of train holdout, may have been a bit too easy
yeah I'm lazy I know
anyway patch notes have fun
  • Reworked final area: bigger, more height variation, places to hold out, everything
  • Added detail sprites across the whole map
  • Changed Holdout logic: shorter overall, easier waves, not quite so overwhelming
  • Bug fixes
this might be it
messed it up again lmao
screwed up the nav