Construct

Construct a3

experimental update

a3
remove direct highground route to cave from spawn
add bridge connects mid upper floor to cave
extend capzone
sightlines nerf
spawnarea change
Complete rework of my 2nd map (that I've ever uploaded to this site) for the Spring cleaning event, eventhough completely different, on the baseline they both drawn inspiration from koth_harvest (though not directly, only layout design concept)

a2

Mid outside
koth_construct_a20001.jpg
koth_construct_a20000.jpg


Mid inside
koth_construct_a20002.jpg