Conifer

Conifer rc4

  • Added a couple of light fixtures above doorways to make them more noticable.
  • Added several occluders to combat bad performance in certain areas.
  • Removed some cover from elevated flank on last.
  • Fixed several displacement problems.
  • Fixed several clipping issues.
  • "Fixed" item patch overlays rendering through waterfall shed wall.
  • Removed boxes from final point elevator.
  • Increased height of player clip ceiling over final area.
  • Added areaportals to the underground area of last.
  • Lowered the ground around the hangar building balcony, to get up to it from RED side you now need to use stairs at the back of it.
  • Added more shrubs.
  • Added forward spawnpoints in blu spawn that activate with A cap.
  • Made several observer points team-specific.
  • Clipping fixes.
  • Redesigned tunnel flank to last.
  • Added sightline blocker to area in front of BLU spawn.
  • Blocked off direct route up to the road from BLU spawn.
  • Removed RED forward spawn.
  • Fixed solid cobweb in the building near A.
  • Set prop fades on a bunch of props.
  • Added lamps to shadowy area near BLU spawn.
  • (Hopefully) fixed A cap not adding time for BLU.
  • Fixed being able to get stuck in rocks between A and B.
  • BETA!
  • Detailed remaining areas.
  • Added 3D skybox.
  • Tweaked env_light and fog settings.
  • Added soundscapes.
  • Fixed a displacement clipping through a wall near main A-B entrance you could get stuck in.
  • Removed one of the medkits near A.
  • Widened the wall opening over A.
  • Altered initial area to block sightlines.
  • Added a dropdown shortcut from initial area mine to the mine tunnel exiting next to the waterfall.
  • Added detail to RED forward spawn and small tower near A.
  • Altered RED forward spawn resupply cabinet to turn into a static 2fort cabinet model after A is lost instead of making the cabinet magically disappear.
  • Fixed displacement seam in A-B connector.
  • Added shelf blocking a sigthline through large red building near A.
  • Increased fade distance on areaportal under A.
  • Added areaportals around A point buildings.
  • Added a shortcut from the windowed tower building near A with the exit near the waterfall.
  • Added a flank around B point chokes, entrance from the waterfall stair shack, exit near checkerboard shack over B.
  • Fixed some clipping issues.
  • Removed a few boxes from B point platform.
  • Fixed being able to shoot through setup doors.
  • Removed B point
  • Entirely new A-B connector
  • Added a 2nd doorway to the basement route leading under A.
  • Removed Road tunnel route to B (former C) point.
  • Made it so RED respawns instantly for a few seconds after A is capped.
  • Rebuilt part of A-B connector.
  • Added a fence on A to block a sightline.
  • Removed fence from the courtyard between A-B connector building and B building.
  • Added an open boxcar sitting right on top of the reailroad crossing
  • Removed flipped dumptruck cover from side entrance to B.
  • Added an elevated area next to C pit.
  • Fixed one of sniper windows at A being obstructed by model collisions.
  • Fixed being able to climb on top of rocks in the area next to B with non-jumper classes.
  • Changed one of the ammopacks in underground C area to a large one.
  • Changed RED final spawn so that upon exiting the spawn players can clearly see all 3 paths to C.
  • Added a bridge connecting the to the dropdown doorway in red building before A.
  • Moved the locked door to the other doorway of the tower near A, added 2 sniper windows to it.
  • Added a hole in the wall leading directly onto A from inside of red building.
  • Added a bridge to the suspended bit of red building.
  • Moved the construction shed.
  • Rebuilt A>B connector.
  • Redesigned B building slightly.
  • Added a room connecting the interior of B building to the road tunnel.
  • Expanded B building.
  • Fixed several sightline issues around A point.
  • Added nobuild to large animal container in C undergroud bit.
  • Removed crate from vent above B.
  • Fixed B point not adding time for BLU.
  • Tweaked respawntimes for both teams for all points.