Changelog:
-Removed logic elements that caused koth configs to run stopwatch for seemingly no reason
-Fixed weird BLU timer
-Pushed RED lobby back from point a bit
-Added upper exit from RED lobby connected to opposite side of lobby with a bridge
-Added a fourth route to point from RED side, completely disconnected from main RED lobby; roof of the aforementioned route's exit to point is accessible
-Closed 2/3 windows on the top floor of House and made the windows on the middle opaque
-Added a second exit from BLU's garage that goes further up the hill, ie closer to the point
-Adjusted clutter near BLU spawn to reduce effectiveness of sniper sightline down Main
-Changed BLU setup gates to shutters that unlock when setup ends (ie, they're shutters instead of permanently-open doorways)
-Adjusted cover on point
-Several clipping changes/fixes
-Changed snow to a custom snow texture that doesn't create particles when walked on (Thanks Kevin!)
Todo:
Currently, m_bInSetup, the thing responsible for engineers being able to upgrade buildings twice as fast and medics build uber faster during setup, does not work properly without server plugins. This problem also exists on cp_sulfur, whos logic was the basis for the prefab I used to make Composite. If anyone knows a fix for this problem that doesn't require bandaid plugins, please let me know.