Multi Stage Coffintower A3

Formally Clocktower.

  1. The Second Stage Update

    Cargo_Tokens
    Clocktower A3 focuses mostly on the second stage to make it more interesting and hopefully fun to play.

    Full Change Log: ALPHA 3
    GENERAL
    - Added more func_details
    - Fixed some texture issues
    - Textured some visible NoDraws
    - Added more clipping

    STAGE 1
    - Rotated one of the building for a Blu sniper sight line for the first point
    - Changed layout of the library
    - Shorten the wall near the first point

    STAGE 2
    - Added a nobuild to the shipping crate
    - Changed an exit for Blu's spawn
    - Changed the route behind the white wood shack to an underground staircase
    - Change the layout of the last point (It's less bad now.)

    STAGE 3
    - Cut off some sight lines for Red
    - Added a door to the cart drop ramp that opens when the first point is capped
    - Removed some OP sentry spots
    - Fixed Red's second spawn door
    - Made the death pit look "Cooler" (Just Used A Foundry Prop)

    Images

    1. 2015-11-15_00008.jpg
    2. 2015-11-15_00009.jpg
    3. 2015-11-15_00010.jpg
    4. 2015-11-15_00011.jpg
    5. 2015-11-15_00012.jpg
    6. 2015-11-15_00013.jpg
    7. 2015-11-15_00014.jpg
    8. 2015-11-15_00015.jpg
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