Replaced the funny pit below A with a low ground that has multiple ways to get up and a large healthkit
Replaced caves with more open outside areas
More changes coming, but I want to see how these play out first
Most of the map's geometry is subject to change, mostly because a lot of it is leftover from a1-2 when my brushwork was messier and different, and because of some changes in my workflow
A changes:
The point is no longer a floating harvest shack...
Added more cover for RED in the starting area
Reworked first BLU spawn
Added a forward spawn for BLU
Area after A has been redone
Removed the tight middle route, replaced it with something else
Removed the one-way door in the small cave area...
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