Clarify rc3

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Clarify rc3

A simplistic map set in the Process/Gorge art style.

A couple months ago I started making a map, for some unknown reason. Some people seem to think it’s alright so may as well release it publicly now and see if anyone else likes it.

Clarify is KOTH map set in the Gorge/Process art style with its own elements thrown in.

The main goals I had going into making this were.

-Simple art style and layout. Nothing too distracting or confusing, unless a prop was needed to add flavour to the map it didn’t make it in to the gameplay area.

-Obnoxiously good clipping. If you can get stuck on geometry or could be “jump stalled” by anything that was a huge concern to me and the map was built around preventing that from happening. Some people don’t like the detail I put in here but most seem to.

-Playable in both Competitive and pubs. By competitive the focus was Highlander because it synergized with pub play best and also I just think KOTH works best in Highlander as opposed to 6s. This did lead to some design decisions (like the wide mid) that make the map mostly unsuitable for play in formats like 6s or 4s because I felt it would harm pub play too much.

-The ability for every class to have a good time on the map. Everything is accounted for to some degree. Although I can’t guarantee all playstyles within each class will work well, I did my best to make sure no class would be left out of the fun. Well maybe except Heavy, but he is a bit of a lost cause at times. Poor Heavy.

So yeah most things in the map have their purpose and place, the artwork may be a bit too simplistic for some, I personally like it and others seem to have said the same. But overall it shouldbe reasonably balanced and fun KOTH map. Check it out if you feel like it, or don’t that is fine to.
First release
Last update
King of the Hill

Latest reviews

Regardless of the stakes on which I have played this map, I have consistently enjoyed this map a cut above a lot of the KOTH maps that other players deem 'the best.' Playing this was a very enjoyable experience. A lot of the map just has that spark of simple but effective creativity that I love about certain maps. The flow of the map is very well-crafted, as I knew where I was and where I could go at all times; Each of the routes made sure I *saw* where the Control Point is, which is very important.

Visually, while I admit the map is a bit lacking in those thing that will "pop out at you," the description literally says that wasn't the point of the map, and I'm inclined to agree that trying to shove something in here to grab your attention would hinder the map.

I really like that the Control Point area is nice and wide, allowing for more interesting fights as more chaos can happen ALL over the capture zone and not just in a tiny little spot like on, say, Viaduct or Highpass or something. I also like how this map is so... surprisingly balanced. I never felt like a single class was too overpowered, which is very refreshing! Every class felt like they had their place in the map.

Overall, I will happily give this map a 10/10. This was a very enjoyable experience and I would love to see this map played on servers for real!