Circle Point a2

Its a circle

  1. koth_circlepoint_a2

    Alpha 2 is here
    I made some large changes that, if needed, can be reversed.
    -updated optimization (now the whole map isn't one leaf) (that's an exaggeration)
    -added a large building to cull sightlines
    -scaled the map
    -new, better than before spawn rooms
    - changed an unused hallway to increase traffic by moving a redundant entrance to the hallway
    -death pits now marked (a bit)
    -spectator cameras added

    The large building can go if it needs. This early in development I am open to all suggestions and I am ready to change things if needed.
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