After a week or so of refinement, a new section of the caves have opened.
Every subround, the caves get a different gimmick that gives players a new option to reach the upper floor.
One subround may have jump pads in the central room...
Another subround may have ramps for Demoknights...
Yet another may have pillars to parkour off of...
And another possibility is for scaffolding to be built in the outer ring.
The spawn rooms and pickup rooms have been updated, too.
And as a bonus, the old caves are still playable during setup time and Waiting for Players!
Changelog:
-Added the New Caves
-Play space is now bigger, hopefully supporting up to 24 players!
-Includes four new gimmicks that get randomly chosen each subround
-Pillars
-Scaffolding
-Charge Ramps
-Jump Pads
-Adjusted Intelligence Spawn Point
-Now resets into ceiling quicker
-Also lowers slower
-If someone rides the platform into the ceiling, they will be killed, and the intelligence will be reset
-Old Caves
-Now a deathmatch arena during setup time and Waiting for Players
-Removed Intelligence Spawn Point
-Removed pickups
-Spawn rooms are now consistent with the new caves' spawn rooms
-Bots stay in spawn while in the Old Caves, they will start moving when teleported to the New Caves
-Map-wide Changes
-Adjusted lava
-Now bounces players on first touch
-On consecutive touches and long dives, incinerates players and intelligence, resetting it
-Made lights more consistent
-Setup time is now 30 seconds
Give it a test, and let me know how it turned out!
Thanks, and have fun!