Chateau alpha 2!
The changes and additions ive made to both A and B should remove a vast majority of the scale issues seen in the previous version. A now has some close range roof covered indoor spots for either red or blu to hold and a large displacement rock to block the main sightline while standing on the point. The combat ranges should also feel a lot better as well as heavies having more fun overall. There are a few spots in the map where I used 256 unit heights that might be better suited to a 160 or 192 height however I wanted to get the much larger issues out of the way first before considering those changes.
When building B's first draft I sort of predicted comments and feelings of it being overscaled however it felt a little worse than I expected during the test. So instead of going for attempts at fixing it while keeping the area as open as possible I just went for the wild idea I came up while building alpha 1 - I added a massive chandelier.
The main hall to B got a rework to make it so highest pathing point in the area is also the wall that divides the hall in half so combat ranges improve and snipers cannot dominate from a mile away. Combine this with the removal of the large grass flank that wrapped the entire point and B should be pretty intense this version
A
-added close range covered indoor spots in front of and behind the point
-blocked the main sniper sightline right down the middle of the combat space
-created another entrance to the A capture area for blu via a covered building
B
-added large chandelier and chandelier interior space
-removed one of the main sniper windows
-reworked main hall entrance to have better combat ranges. I have further simple ideas to help this area if these changes arent enough
-removed entire lower grass flank
-added more wooden plank pathing options to the deathpit area of the
main hall
-added ramps to little suspended platforms in the hall blu takes just before main
-lowered the blu height advantage entrance into the point area so it doesnt give you fall damage
Screens of new stuff:
Cant wait to test this beast!