Cetus

Cetus a3

Updated Blu's flank into B, giving it high ground, as well as making it hard for Red to access. Hopefully now Blu can cap B without completely rolling Red.

Rotated Red's first spawn so they dont have to turn 270 degrees to reach A.

Updated C and D to give red a bit more high ground. It's hard to update these yet since they've only been seen when Blu is rolling.

Updated the lights to be better suited for an alpha, no more giant shadows/dark spots.


Also added several chimneys.

Bred.png
Bblu.png
A.png
C.png
D.png
Fixed the broken HDR lighting.

Rebuilt the connecting building between A and B, so that Red can't hold the building anymore, putting the choke on the spiral instead. Overall the layout is mostly the same, just much more streamlined and favourable to Blu.

I hope.
Bredside.png
Bbluside.png