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Catwalk 72 A3

PL map made for the 2020 72 hour jam

My first successful attempt at a 4CP Payload map, where each point is unique in some way.
A- Red gets high ground but have to sacrifice it to guard the cart.
B- Cart is on thin highground that wraps around a windmill. Features a stupidly powerful flank which I'm afraid will make or break this point!
C- The cart goes up a spire.
D- The cart is on an exposed catwalk, up high.
First release
Last update
Previous 72hr Entries
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  1. aaa

    Last update before the Jam ends I think! First playtest was mixed. It caused some players to leave out of frustration which sucks, but on the plus side I got feedback like "!gf I like round door". Biggest issue was definitely D, which was a tough...
  2. Test

    Wasn't sure if I'd uploaded the most recent version, so this is just to make sure
  3. Super quick polish before first playtest!

    Biggest change was to give Red a forward spawn at C so they don't have to walk all the way from last to reach A. Increased Red respawn wave time to compensate. Fixed Blu forward spawnpoints always being active Added small rollback zone to finale...