Casino City

Casino City B8

Requested feature for engineer bot support, so I added some bot hints for it. This update also adds a couple new things that were requested in the past and fixes some older bugs and things.

New Features:
  • Added engineer bot support
  • Added 25 and 50 Chips bot tags
  • Added wave end relays that don't pick a path to allow popfiles to choose a specific bomb path
    • (add "_nopath" to the typical wave end relays)
  • Added a few more chips values relays for adding/subtracting chips
Bug Fixes:
  • Fixed Edge Case Bug where SPEED and POWER prizes are unpurchasable
  • Fixed POWER prize button prop not respawning
  • Fixed server crash from disconnecting while using the helicopter
Oops I put the model texture in the wrong folder.

  • fixed missing texture on pachinko
  • fixed some visible nodraws
  • fixed some misaligned glass textures
  • fixed clip gap in spawn
So apparently I had forgotten to delete a temporary spawnpoint for red team, and people where spawning outside their spawnroom.
Also fixed a funky displacement people could get stuck on.
4 days shy until a year in the making, hopefully it will have been worth the wait. Beta 7 revamps all the minigames' visuals so they don't look like their alpha versions anymore. There are also a few enhancements to the main map to keep the important areas a bit more interesting than concrete walls everywhere.
  • Added Blackjack!
  • New and Improved custom visuals for all games!
  • Overall artpass enhancements to map!
  • Replaced H Bomb with a Special Prize
  • Fixed Kamikaze taunt exploit.
  • Chips bots that reach the hatch no longer collect money.
  • Fixed case with chips boss and normal bomb being funky.
  • Changes to some stairs for better movement.
  • Expanded red spawn nobuild zone.
  • When a bot gets close to the hatch, the bot path does not reset anymore.
  • Fixed tanks falling into the pit.
  • Fixed door_upgrade and upgrade_front relays.
  • Fixed games_close_relay and games_open_relay.
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Probably should have been b5a, but I already had named the vmf b6 a long time ago.

Changlog: literally just 2 things

  • Fixed deathpit.
  • Fixed bomb getting stuck in some places.
Changelog

Map:
Fixed cliff bomb exploit.
Fixed playing roulette without chips.
Moved "How to Play" sign to spawn area.
Added instructions for all games.

Mission:
Advanced increased starting money to $600.
Advanced decreased wave 1 money to $1200.
More fixes

Intermediate:
  • wave 1 giants spawn sooner
  • wave 2 changed demoknights
  • wave 4 nerf giant tomislav health
  • wave 4 remove crits from soldiers
  • wave 4 remove uber from giant meds
  • wave 4 remove last 2 eviction notice giants
  • Fixed eviction notice heavies again (lies)

Map:
  • Fixed shop prices being wrong.
  • Added simple instructions.
  • Added arrows indicating games entrances.
  • Maybe Fixed chip flag causing player outline.
No changes to map. Popfile changes only.

Note: update is b3a, but map name remains b3 since it went unchanged.


Advanced
  • Nerfed wave 2 pistol scouts
  • Increased maxactive wave 3 giant heavies.

Intermediate

  • heavily nerfed money
  • buffed all waves
  • buffed tanks
  • removed razorback
  • buffed giants
  • other stuff
Wow bunch of changes and fixes and general improvements.

This time don't forget to click "...Read More" interrobang...


--Changelogo--

Map:
  • Added more relays for adding chips throughpopfiles.
  • Fixed some nav issues.
  • Fixed forward upgrade not enabling.
  • Fixed robots picking up chips twice.
  • Fixed chips timer sometimes missing.
  • Fixed a rare case when the bombbot gets teleported away at the hatch.
  • Improved clipping in places.
  • Fixed bots getting stuck in games door.
  • Increased sentry tank sentry health.
  • Reduced scale of sentries on sentry tank.
  • Fixed tank door closing too early.
  • Added chips boss with countdown (25 chips).
Casino:
  • Changed shop prices of one wave prizes.
  • Slots look more round.
  • General improvements to chips case system.
  • Fixed heli reticle alignment.
  • Buffed heli rocket radius.
  • Added indicator to speed and power zone.

Popfiles:

Documentation
  • Udated to remove things that do not function.
  • Updated with new relays.

Intermediate
  • No longer hot garbage (it's cold garbage now)
  • Nerfed pistol, smg, and tomislav damage.
  • Reduced botspawns during sentry tank.
  • Boss no longer reflects.
  • Boss health reduced.

Advanced
  • Slightly nerfed wave 1.
  • Slightly buffed wave 2.
  • Iron curtain boss is now a chips boss.
  • Fixed max actives.
  • Changed timings.
  • Removed wave 5 boston basher support.
  • Changed wave 5 reflector pyros to support.
  • Buffed wave 5 sentry tank.
Mostly Fixes to stuff and things.

Changelog:

Casino Changes:
  • Added Chips bot customization. Instructions in provided documentation popfile.
  • Speed & Power only last one wave.
  • Adjusted Shop Prices.
  • Nerfed EMP duration to 10 seconds.
  • Pachinko puck should be more bouncy.
  • One time use items are only enabled during a wave so they can't be wasted.
  • Nerfed slots payout to old values.
  • Buffed heli rockets.

Map:
  • Important signs removed mipmaps, so low-end players can still read them.
  • Fixed helicopter client crash.
  • Changed games blackbackground to nofog.

  • Fixed prop alignment on sentry tank.
  • Adjust tank path at start to not crush players
  • Clipped some props.
  • Aligned some brick textures
  • Fixed chips atm buttons sometimes not spawning

Mission Changes - advanced
  • Buffed waves 1 and 2.
  • Waves 1 and 2 duration increased
  • Changed medic/super scout combo to quickfix
  • removed boss wave money


Mission Changes - intermediate
  • nerfed money
  • changed gold icon to chips
  • buffed tanks
  • removed boss wave money
  • nerfed wave 1
  • increased duration of waves
  • lowered max active bots on wave 1