cart_base_separate_alt 2018-11-19

It's the cart base... that actually has weight!

  1. Fillmore
    At some point, you may have tried using cart_base_separate to make a payload or something else with, only to realize that it was never given a collision mesh so you had to clip it yourself (and could never use it for prop_physics because of the lack of collision)

    Well, I have just the solution for your incredibly specific problem. It's that exact same model and it now has a collision mesh to it! Wow!

    Images

    1. thecollision.png