+added more cover for RED on CP2
|adjusted size of some pickups

|increased the length of the cart track for CP2 by 128hu
|other fixes
|visual fixes
|fixed missing some scripts not being packed
|fixed unintended crack sightline
|fixed the midcap not preventing the cart from receding past it
|reduced RED respawntime by 1 second
+added chocolate bar that will once again allow RED to get on top of the cake
|raised RED's spawn exit
|changed the door prop for RED spawn to allow them to see thru it
|visual fixes/updates
|changed some geo around CP1 to hopefully allow to an easier RED hold
|adjusted health kit size and placements
|adjusted soundscapes
|adjusted surfaceprop of cake
|changed sound that the GiftBombs play when
detonated
|made the balloon animals happier
1656877613967.png

+added another route for RED to get around the cake on 2nd
+added more cover for RED on 2nd
+added more ammo for RED on 2nd
+added sound for when the Ballonicorn drops cupcakes
+added new announcer lines that are properly pitched up for Pyroland

|redesigned 1cp to hopefully be more holdable for RED
|adjusted some cover
|increase damage some of the giftbombs do
|changed the shape of the cut on the cake
|adjusted previous pickup sizes and locations
|fixed minor visual errors
|adjusted some textures
|reduced time added on capture by 30 seconds
-removed one way window for BLU on 1st for the time being
A2 was so bad it apparently warranted a 1-star review

+added another route to get to the highground for BLU on the second point
+added some more health and ammo
+added some detailing

|adjusted pickups
|adjusted some lighting
|widen the path by the full health pack just a tad
|adjusted cover
|moved CP1 back further along the track

-removed the structure by the second cap that was being abused by snipers a bunch, replaced it with cake only accessible by jumper classes and the like
|fixed respawn room trigger not covering all of RED's spawn
|minor visual stuff
+added forcerespawn for RED after the first point as been capped
+added some sightline blockers for routes
+added custom round lost music
+added health and ammo to the second point areas
+added some high ground for RED at the first point
+added new sentry spot on first point

|adjusted brightness on the screenoverlay to help reduce eye strain
|lowered HDR brightness

|adjusted existing pickups
|changed RED spawn to face forward, and to be further back a bit
|adjusted geo on the balcony for BLU to help avoid spam and take up sentries easier

-removed one way drop down for BLU at first point that allowed them to flank RED from behind