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Changed mirror type for better travel times
Completely new mid
Completely new transition and fronts to each base
Rework of secondary arenas
Removed caves and other rarely used flanks
Adjustments to respawnwaves
Sentries can no longer be built underwater
Moved spawn to make travel time to the central arena shorter
Changed area between the exit of each team base and the point to encourage attackers to move up
Health kits and large ammo on the bridge
Less water, higher ground for main route
More cover
Less long pathways
Cut out high ground sewer entrance, instead links up to main
Changes around final arena
Logic fixes for CP