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Added this door to the house past second that opens when second is capped
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Closed up some of the red house
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Added this ramp
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Further reduced the cafe's occupancy as well as elevated it a bit
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Added a new exit for red's first spawn
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Added little ramps so you dont get caught up underwater
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Added two new sniper windows for attackers
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Replaced one of the signs in red's first courtyard with an overlay
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Added a crate jump here
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-Removed the blinking missing texture water glitch

-Added more cover to the bridge near second

-You no longer get stuck in the cart when it turns

-You cant faze out of the cart anymore

-The cart now has a proper outline

-Increased the carts "distance between wheels" from 10 to 50

-Made the sewer door at blu's first spawn at the start of the sewer

-Fixed up some clipping

-Changed the "backyard" area to an indoors area

-Replaced the buggy door at last with a brushwork door
Another update based on community feedback!

A new flank at the chokepoint
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The stairs at first were removed
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Another glimpse at the flank
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Wider catwalks and higher ceilings at last
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The flank at last was shortened, The original farthest exit was replaced by a little building
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Another look at the building
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-Scaled up the water texture again

-Added ramps to crucial areas in the water

-Added more signs to assist players in navigation

-You are no longer forced into the water at red's first spawn exit

-Fixed the teleporter at red's spawn not working

-Changed the contents of some health/ammo packs

-Fixed a few spots where you could get stuck in the boat

-Tweaked some annoying spots here and there

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Update, yay

These were all requests from a playtest

Added some neat arrows to red's spawn courtyard
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Made Red's spawn slimmer
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Replaced the walls in the track between 2nd and 3rd with a house
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Made some nifty gates that open when the boat gets close and close when the boat gets far enough away
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Added a little alcove near the bridge
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Replaced the fence props in the sewer at first with a brush
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Added a 1-way door to the hallway near 3rd
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Reduce the cafe's occupancy
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Added this little backyard area to the hallway building near 3rd
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New flank route near 3rd
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New window
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Replaced a few props w/ brushes
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Super mario time
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Fixed the lip here
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The entrance to the new flank route

-fixed the boat's pushy nature as well as removed it's ability to keep stickybombs on it

-You no longer get stuck in the airboat

-The healing beam now comes out of the cart's dispenser funnel... thing

-pushed red's spawn back

-Removed the annoying light on the boat