Includes the changes from A3, which was horribly broken.
  • Spawn times have been lowered from 10 across the map to:
    • B 3/R 5 on A
    • B 3/R 6 on B
    • B 5/R 5 on C
  • Red instantly respawns when points are capped
    • This applies to A and B
    • This does not apply to C
  • Removed some cover for Red at A
  • Added a fence to A to reduce airblasting off the mountain
  • Health/Ammo changes across the map
  • New flank for Blu at Final
  • New ramp for Red near final to access high ground without backtracking to do a crouch jump
There's a chance this version is horribly broken as well.
  • Added Soundscapes
  • Added Explosion
  • Added func_respawnrooms to Red's spawns
  • Rebuilt Red's half of final
  • Added more high ground for Red at A
  • Rebuilt Blu's forward spawn at B
  • Added doors between B->C so Red doesn't get confused when spawning
  • Gave the bomb gondola a sweet new paint job
  • Health and Ammo changes