-the change in blue's starting position + the change in pickup value / locations made the map more sided towards the attacking team so to change this, blue's position has been moved a bit back and their respawn wave time has increased across the board, health pack values have been further tinkered with
-a layout slightly modified to give defensive players an idea on how to defend
-made the starting lobby for b point more interesting
-increased a cap time to 25 from 24
-decreased the steepness of some ramps
-redid cubemaps so there will be less errors on reflective surfaces like the tiles in both teams spawns