brilliant

72hr brilliant a6

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Mid shouldnt suck quite so hard anymore. you now can rocket jump over it and its bigger and makes more thematic sense i'd say.

Also some other cool things that might turn out to be bad.
rip jimijam medal in spawn.

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added a little team colour and progression into the map amongst other small changes. I'd do more of a facade but i have to go out and will miss the rest of the jam.

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It's textured. I also changed up mid a bit with a structure so its got some cover and it also blocks some nasty sightlines.

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upscaled, maybe too thin still and maybe too long. who knows, we'll see.
Also changed healthpacks and some other stuff.

screenshots for you:
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