Bottle

Bottle Final

Final (Bottle):
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Gameplay:
=========

- Shortened Respawn Times
- Added Spectator Cam in Barrel Storage
- Added Pickup-Timers
- Closed Windows in Mechanic House

Visuals:
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- Fixed visible Nodraw in 3D Skybox
- Fixed visible Displacement gaps in 3D Skybox
- Changed some Detailing
- Changed a few Textures
- Updated Soundscapes

Optimization:
===========

- Adjusted Prop FadeIn/Out Distances
- Removed a few Overlays
- Removed a few Props
- Added Occluders
B11:
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Gameplay:
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- Removed small Shack
- Added small Pond
- Extended Small Woodwall near Middle

Visuals:
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- Finished 3D Skybox
- Fixed visible Nodraw in Barrel Storage
- Fixed visible Nodraw on Blu Spawn Exterior
- Added Easter Egg
- Disabled Shadows on Security Fences
- Removed Lights on Signs in Spawn
- Changed a few Textures

Optimization:
===========

- Removed one of the Easter Eggs
- Adjusted Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=7aVebh6O_1g&ab_channel=XEnderFaceX
B10:
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Gameplay:
=========

- Expanded Barrel Storage
- Little Ramp in Middle is now wider
- Lowered Skybox height

Visuals:
======

- Added 3D Skybox (not finished)
- Added Cubemaps
- Added Easter Eggs
- Updated Soundscapes

Optimization:
===========

- Removed unneccesary Props
B9:
===

Gameplay:
=========

- Moved Fire Extinguishers into the Small Garden Shacks
- Removed Railing in Control Point Area
- Closed off second entry for Courtyard Exit
- Fixed beginning Voicelines not playing

Visuals:
======

- Fixed wrong Map Description
- Updated Soundscapes
- Adjusted Fog

Optimization:
===========

- Removed unneccesary Props
- Adjusted FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=ohbI9o0gBBA&ab_channel=XEnderFaceX
B8 (Bottle):
=========

Gameplay:
=========

- Fire Extinguishers in Mechanical House deploy when standing near them
- Changed SMALL AMMOPACK in Small House to a MEDIUM AMMOPACK

Visuals:
======

- Worked on the 3D Skybox
- Added back the Eagles
- Added moving Flag in Middle
B7:
===

Gameplay:
=========

- Removed Railings in Middle

Visuals:
========

- Move Camera in Mid (because of Moving Ropes)
- Added more Snow on Roofs
- More work on the 3D Skybox

Optimization:
=============

- More Props have FadeIn/Out
B6:
===

Gameplay:
=========

- Captime Changed from 5 to 3 Seconds
- Made small Gap bigger in Mechanical House
- Moved small HEALTHPACK to small Gap in Mechanical House
- Removed half of the Railing in Transition House
- Moved small AMMOPACK in Transition House

Visuals:
======

- Worked on the 3D Skybox
- Added Lights to Signs
- Added Christmas Decoration (lasts until 01.01.2021)
- Removed the Eagles (Temporarly)

Optimization:
===========

Changelog Video:
View: https://www.youtube.com/watch?v=-vvR9tdy1ek&ab_channel=XEnderFaceX
B5:
===

Gameplay:
=========

- Removed Barrel in Middle (close to Truck)
- Added "Process" Bar in Spawn Rooms
- Elevated the Trucks in middle
- Fixed Spawnroom from floating above ground
- Fixed small holes in Displacements

Visuals:
========

- Worked on the 3D Skybox
- Fixed visible Nodraw Textures
- Fixed wrong Textures
- The Railing on Blu Teams Painting Room is now Metal instead of Wood
- Changed some Textures
- Removed all Dev Textures

Optimization:
=============

- Added more Areaportals

Changelog Video:
View: https://www.youtube.com/watch?v=XYNginZkvPE&feature=youtu.be&ab_channel=XEnderFaceX
B4:
===

Gameplay:
=========

- Increased Size of the Fire Extinguisher Trigger
- Removed Coffe Machine and Cigar Machine in Transition House
- Changed Capture Time from 7 to 5 Seconds
- Fixed missing Pillar in Blu Courtyard
- Added forgotten Detail in Blu Courtyard
- Fixed having both Triggers be activated when using the Fire Extinguisher
- Fixed white Tank from being halfway Stuck in Building

Visuals:
========

- Textured everything
- Added tiny Details
- Fixed visible hole in Brushwork
- Updated Map Pics

Optimization:
=============

- More Textures have Nodraw
- 95% of all Dev Textures are gone

Changelog Video:
View: https://www.youtube.com/watch?v=mQXl9LPMkis&feature=youtu.be
B3:
===

Gameplay:
=========

- Turned the BarrelPile outside of Barrel Storage, creates a Wall
- Fixed missing Patch at Healthkit
- Added small Platform facing toward Control Point in Mechanical House
- Added SMALL HEALTHPACK into Mechanical House
- Removed Window in Mechanical House
- Added small Railings in Middle

Visuals:
========

- Fixed visible Nodraw on Lookout House

Optimization:
=============

- Adjusted Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=wc38COwiF84