Bottle

Bottle Final

B2:
===

Gameplay:
=========

- The second Floor in the Grain Tower is now back
- Added Indicator that tells if the Extinguisher is available or not
- Increased Radius of the Extinguisher
- Added new Opening Voice Lines
- Added new Spectator Camera

Visuals:
========

- Aligned unaligned Textures
- More Detail in the 3D Skybox
- Textured half of the Transition House
- Fixed Lighting Bug inside Transition House
- Added Eagles

Optimization:
=============

- Improved Optimization (Numportal: 4388 -> 3638)

Changelog Video:
View: https://www.youtube.com/watch?v=uGymUprpboA
B1:
===

Gameplay:
=========

- Removed One-Way Door inside the Barrel Storage
- Changed the Small House to have one Entrance instead of two
- Made some changes to Barrel Storage
- Slightly moved the Pick-Up Trucks
- Raised Wooden Barriers on Mid
- Added Fire Extinguishers into Mechanic House that extinguish burning Players

Visuals:
======

- Updated ingame Map Images
- Textured 80% of the Map
- Started working on the 3D Skybox
- Added more overall Detail
- The Map is now brighter
- Updated Soundscapes

Optimization:
===========

- Repacked the Map
- More Brushes have Nodraw
- Less Numportals (4800 -> 4388)

Changelog Video:
View: https://www.youtube.com/watch?v=V8uLJnAnhQM
Gameplay:
=========

- Small House is now enterable
- Closed up Small Shack
- Moved SMALL AMMOPACK that was inside the Small Shack
- Removed SMALL HEALTHPACK on dropdown to Control Point
- Changed Stairs on Control Point into a Ramp

Visuals:
========

- More Detail in the Barrel Storage
- Added back Map Images
- Added back Map Description
- Fixed Stair Z-Fighting

Optimization:
=============

- More Props have FadeIn/Out
- Adjusted Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=U4PS9noZBUg
Gameplay:
=========

- Closed Window in Small Garden Shack
- Moved Wooden Plank inside Mechanical House (Prevents being Stopped when Rocket Jumping)
- Changed FULL HEALTHPACKS into MEDIUM HEALTHPACKS

Visuals:
========

- Changed Fog color
- Added moving Spectator Camera inside Mechanical House

Optimization:
=============


(No Changelog Video because there isnt much different)
Gameplay:
=========

- Added third Exit from Courtyard
- Window in Mechanical House is now lower
- Clipped Roof of the Lookout House
- Highered CP-Light duo to possible Confusion of Team Color
- Added more Signs to point out Pick-Ups
- Fixed wrong Patch Color for Pick-Ups in Garden Shack
- Added Fog

Visuals:
========

- Removed Fire Particles on Pick-Up Trucks
- Removed Fire Sounds on Pick-Up Trucks
- Window in Lookout House now has correct Lighting
- Updated Soundscapes
- Better Lighting around the Map
- Added Textures in small Areas
- Fixed visible Nodraw

Optimization:
=============

- More Props have FadeIn/Out
- More brushes have func_detail
- Added Fog Far Z Clip

Changelog Video:
View: https://www.youtube.com/watch?v=Cy14_WfScEY
Gameplay:
=========

- Fixed small Gap in Displacement
- Closed up Hole in Mechanical House
- Added back Window in Mechanical House
- Fixed certain Props not having Collision
- Removed Collision from Wooden Doors close to Rock
- Glass in small Garden Shack is more open

Visuals:
========

- Fixed missing Overlay in Blu Lookout Tower
- Fixed Lamp Prop in Barrel Storage from Clipping through Wall
- Added Cubemaps
- More small Detail
- Added Loading Images

Optimization:
=============

- Removed some unneccesary Elements

Changelog Video:
View: https://www.youtube.com/watch?v=KTwsZljTBVg
Gameplay:
=========

- Repositioned Pickup close to Control Point
- Removed MEDIUM HEALTHPACK inside Barrel Storage
- Remade small House
- Removed Chicken wire next to Lookout House
- Added small Hill for Sniper Purge
- Removed Ramp around Lookout House
- Added FULL HEALTHPACK inside Lookout House
- Disabled Collision on Window in Small Shack close to Control Point

Visuals:
========

- Dark spots are now lit up

Optimization:
=============

- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=s8U8cC8jg1k
Gameplay:
=========

- Changed the Control Point Name
- Added Hole inside Mechanical House
- Added better Win/Loss Voicelines
- Clipped more Corners
- Added more playable Space in Barrel Storage
- Added Barrel on Mid to clear another Sightline
- Changed a Dropdown into Stairs, prevents Sightline toward Spawn
- Moved Painting Location to add Wall, prevents Sightline
- Added MEDIUM AMMOPACK inside Gardening Shack
- Clipped more Props
- Removed second Entrance to Staircase House
- Added small Shack with SMALL AMMOPACK
- Added SMALL AMMOPACK next to Chicken Wire
- Added FULL HEALTH/AMMOPACK inside Barrel Storage
- Added broken Window inside Gardening Shack
- Removed Bar and L-Shape Building, to move Spawn Courtyard forward
- Moved func_respawnroomvisualizers back to Spawndoor
- Clipped the Control Point
- Removed a bit of clutter inside small House
- Remade Middle

Visuals:
========

- Removed small Detail inside Mechanical House
- Added Custom Soundscapes
- Added small Easter Egg
- Map now has Proper Lighting

Optimization:
=============

- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=zJa3sernrYk
A4:
===

Gameplay:
=========

- Ceiling Fan inside Bar can now hurt Players
- Lowered the Mechanical House Window
- Added Death Cam next to Control Point
- Clip corners of Doorframes
- Moved func_respawnroomvisualizer to prevent potential Spawncamping
- Fixed missing Clip on an Awning for Red Team
- Fixed missing Clip on a Barrel for Red Team
- All Glass is now unbreakable
- Changed SMALL HEALTHPACK next to Control Point to MEDIUM HEALTHPACK
- Changed MEDIUM HEALTHPACK inside Mechanical House to SMALL HEALTHPACK
- Shortened Control Point enable Time from 30 to 25 Seconds
- Changed Final event

Visuals:
========

- More Detail
- Fixed missing Overlays
- Added more Supports in Buildings
- Fixed missing physical Can inside Bar for Red Team
- Updated Map Description

Optimization:
=============

- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=KGU-r72KS5c
A3:
===

Gameplay:
=========

- Removed most of the breaking Glass
- Changed the Control Point Name
- Add Laser Sound for Explosion
- Clipped all Props
- Changed SMALL AMMOPACK inside Mechanical House to SMALL HEALTHPACK
- Extended Wood Signs to Floor on Control Point
- Replaced Boxes in Mechanical House to Ladders
- Moved Ammo and Health Pickups to be more useful
- Moved Doorframe from the Bar
- Captime Changed from 5 to 7 Seconds

Visuals:
========

- Spawndoors won't Clip through the Roof anymore
- Removed weird Mannco Sign inside Barrel Storage
- Added more Detail

Optimization:
=============

- More Props have FadeIn/Out

Changelog Video:
View: https://www.youtube.com/watch?v=IsQ9rX9MmC8