Boondoggle

Asym2 Boondoggle b19

-something messed up and the last download was a9 instead of b9 or something. I dunno it's weird.
-attempted to streamline the map for blu going to C
-changed C to open up higher areas while not making them overpowered
-changed area between A/B and C to funnel players better and block sightlines
-moved upper side exit from red spawn to the other side of the room
-changed boarded up windows in angled building by A to be glass so players can look inside and see that they can enter that building easier
-removed upper area between one way doors going to C and moved it into the room before C
-changed up A a bit to be more interesting I hope
-removed more custom props to lower file size n stuff
-reduced width at C more
-changed some textures
-added stairs infront of B
-removed grey walls on B balcony area thing
-added block bullets to construction light at A
-changed health and ammo pickups around B and C to be easier to notice while also adding some to help people not die n stuff
-edited B to have a larger cap area
-removed pit at B
-added cover inside B
-B B B B B B B
-added more railings, oooooooohhh yeah

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-opened up right area of C from red spawn and simplified it
-changed up left stairs from red spawn at C
-detail work around B
-retextured the ground and cliff walls to fit badlands theme more
-some displacment work
-shortened width of C
-gave red a window upper area by C
-removed gap with railing on the windows part by the one way doors at C
-added more windows around C cause I like windows. Mmmmm, Windows......
-lowered cap times for every point (A&B are now 15 sec while C is 10 sec)
-raised red metal machine things by C to block some sight-lines n stuff
-other things I don't remember

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-fixed clipping
-fixed some texture work
-fixed some stairs missing bullet blocks
-fixed clipping on ramps by C
-fixed viable nodraw on other ramps by C
-fixed red walking on air outside Blu A side respawnroomvisualizer (maybe)
-lowered A and B cap time from 24 sec to 20 sec
-lowered C cap time from 18 sec to 15 sec
-made B's cap zone larger
-added new door to B
-fixed some odd clip brushes hanging around that no one noticed
-edited area outside of C
-removed blu one way door, added 2 red one way doors for upper areas above C
-red one way doors now open with both points are capped, capping 1 point unlocks C
-added stairway to upper area infront of C on the right of C on red side
-moved open window at B
-fixed some nodraw problems
-some attempts at optimization
-uh...other stuff I don't remember. Sue me.
-moved the one way door to bottom of stair case at C so it's obvious to Red that it's closed
-fixed floating props
-added some curves with displacements
-made windows more obvious
-changed slanted window above C to a closed shutter door thing
-did some clipping for the supports at B bridge
-lowered concrete by stairs at B so they don't impede moment
-changed control point names to say what point they are
-changed C to fix issues with sentries and sticky bombs
-changed Red's spawn to make it easier to see where C point is from the spawn area
-fixed floating block
-changed fence area between A and B to look more natural
-removed some custom textures
-fixed crate clipping through fence
-made window in mid building by B more obvious
-moved B to the left a bit
-instead of C lowering it stays put and doors open for blu to have access to it
-other such things
-added ramps on the side of C
-increased size of platform area below C

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-changed closed door after B is capped to a one way door for blu.
-Red's upper spawn door now locks after 1 point is capped
-made red angled building by A more obvious as a place you can enter
-did some displacement work around A
-made machine in the area before C easier to get on
-other minor detailing
-other things Egan mentioned in the vid he posted on this maps thread
-checked to make sure the map is paked this time!
- :)
-remade C and it's connectors to A in order to fix problems such as red easily retaking C point's area and Blu not being pushed together for moving into C. Took inspiration from both Gorge and Mountain Lab final point for this version of C.
-oh gosh idk some other stuff

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