-changed closed door after B is capped to a one way door for blu.
-Red's upper spawn door now locks after 1 point is capped
-made red angled building by A more obvious as a place you can enter
-did some displacement work around A
-made machine in the area before C easier to get on
-other minor detailing
-other things Egan mentioned in the vid he posted on this maps thread
-checked to make sure the map is paked this time!
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