-lowered cap time for A and B from 26s to 24s
-fixed clipping issues throughout the map
-moved red spawn farther back from C
-changed left side spawn door leading to C and connectors to B
-added missing cubemaps
-more detailing than I should be doing at this stage in development
-combined 2 health and ammo locations close to each other at B to just be 1 health and ammo pickup area between both previous locations
-fixed shown nodraw areas